![]() ![]() Making it into a Heroic Age gives you even more bonuses than a Golden Age though, so it may well be worth it! New Government Policies - here's a list of all the current Government Policies in the base game - related to the Great Ages system have been added, too, with special Dark Age policies giving you a chance to bounce back, usually with a bonus to one goal at the expense of another.Īn example is the Inquisition Policy, which allows you to start an Inquisition with just one Apostle charge and grants +15 Religious Combat Strength in friendly territory - at the cost of 25% less Science in all cities. Earning Era Score is crucial and as we explain in our Historic Moments and Era Score guide, it comes from all kinds of sources. Each time you change Eras, so from say the Classical Era to the Medieval Era, you'll be assessed on how much Era Score you earned in the last one, which is accumulated via things called Historic Moments.ĭepending on how well you did, you'll reach a different kind of Age, which grant you rewards for completing certainactions, sometimes in the form of Era Score to help you get to a Golden Age, and sometimes in the form of proper in-game rewards like boosted Production, if you manage to reach a Golden Age that time around. Great Ages, meanwhile, reintroduce the Golden Age that we had back in Civ 5, but in a more complex fashion. Loyalty ties into Governors, and works a bit like a combination of Amenities and Religion: if your city's Loyalty gets too low, it'll revolt or declare its independence - you can reconquer it or convert it back by getting its Loyalty score raised again. They also each have an upgrade tree of their own, that's full of unique bonuses they can provide to your cities. They work in a similar sort of way to Great People, only they're earned via the Civics tree when you unlock a specific Civic, like you would occasionally earn the odd extra Envoy in a similar fashion. There are a handful of unique ones that you can unlock in a game. To give a brief explanation, Governors are a new mechanic introduced with the Rise and Fall expansion that act as a kind of modifier for specific cities of your choice. Civilization 6 new Civs - all new Civs in Rise and Fall and other Civ 6 DLC. ![]() Civilization 6 Rise and Fall Loyalty and Governors explained - how to increase Loyalty and earn Governors in Civ 6.Civilization 6 Rise and Fall Era Score - how to earn Era Points and Historic Moments, plus Golden Ages, Heroic Ages, Dark Ages and Dedications explained.Given the typically intricate state of the new mechanics, we've put together a couple of dedicated guides to getting the most out of Civ 6 Rise and Fall's new features, which you can check out here: New mechanics: Governors, Loyalty, Great Ages and Historic Moments Trade and culture from water, river and naval bonuses ![]() Trade Routes, diplomacy and early-game expansion CivĬombat and Appeal-based culture and Tourism Here's a list of each and a brief summary of what they're best at. There are eight new Civilizations and nine new leaders coming with Civ 6 Rise and Fall.
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