![]() Syn v2's shop has a bonus for training xp. Syn v2 (romos mech page) has a slime xp bonus, but that one can't mean the same thing as training xp. Syn v2 (comos mech page) has a training xp bonus. Synergy (tan energy page) has one for slime xp, whichever one that refers to. So does the battlefield's hell spirit shop. What else.? The arena shop also has a boost for training xp. I'm not sure if the class itself gives such a boost without the talent though? I guess it does since it mentions "slime xp" while there's a potion in the soul shop that mentions both "slime xp" and "adv slime xp"? I don't like the inconsistent labeling if one of those is meant to be the same as "training xp".Īnyway. ![]() All of those bonuses for the slime adventure drives up your records for best ever juice and essence earning rates, which causes "build-a-slime" costs to skyrocket which makes it an annoying feature to attempt to use if you're not maintaining those rates over a very long period of time.īut yeah, the active talent related to the Animist class gives a training xp boost. The thing about the Animist class is that the mechanics for what it costs to use "build-a-slime" actively discourage us from ever actually using the Animist class. That achievement still sounds pretty far off for me as well. I'm at training level 461 and I've got 988 days (2.7 years!) of play time. Possibly when a couple fewer major features had been released. But the topic I'm thinking of was from a while ago. I don't think there was any answer aside from something like "yeah, it's just going to take forever to do that" though. You can also message me here or in this post for any question, bugs etc or join the discord if you wanna talk directly with other player or with me (i don't bite.I think I've seen a topic on exactly this same subject before. Sorry for my english (i never took english lesson, and yes i should and i will in the future) There is a multiplayer boss (this part going to change a LOT, and more multiplayer thing are going to be added we just want to see how it goes so atm its no competition, in the future, competition and no competition multiplayer boss & event will be added) I really enjoyed making the game, REALLY and have still a lot to add to it, some feature are already made but waiting to see how balance scale, game evolve etc before adding them (i'm not a "dev", i know what coding is for 3 month now and this game has been my project for the past 75 days) Monday is the release of my game so if you guys want to play it in preview (you have to be logged out of kongregate, as it's not published yet) and help me find the last "bugs" or other errors around. Add -site: to the end of your search.ĭevelopment Idea Meta None Prototype Request Tutorial Update VideoĪndroid Cross-Platform Downloadable Flash HTML iOS Unity Webplayer WebGL ![]() It's very easy to exclude a specific site. Try an autoclicker and check out additional information: No games using real cryptocurrencies, NFTs, or blockchain Posts about a specific game must include the name of the game in the title, body, or comment ![]() Please refer to the expectations and guidelines for using this subreddit Spam will be removed and spammers will be banned, when in doubt, contact the mods about a link. Check the wikiīe nice No personal attacks, death threats, witch hunts, bigotry and the like. (E) requests for autoclickers (except in the Help sticky). (D) Anything about your own content more than 1 time per week at most, excluding new game announcements (A) requests for help finding games (except in the Help sticky) This genre is growing at a break-neck pace, be part of the revolution! Rules This subreddit is for us lovers of games that feature an incremental mechanism, such as unlocking progressively more powerful upgrades, or discovering new ways to play the game. ![]()
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